---
id: 62a3c2fccf186146b59c6e96
title: Step 36
challengeType: 0
dashedName: step-36
---

# --description--

`button1` represents your first `button` element. These elements have a special property called `onclick`, which you can use to determine what happens when someone clicks that button.

Ви можете отримати доступ до властивостей в JavaScript різними способами. Першим є <dfn>точкова нотація</dfn>. Here is an example of using dot notation to set the `onclick` property of a button to a function reference.

```js
button.onclick = myFunction;
```

In this example, `button` is the button element, and `myFunction` is a reference to a function. When the button is clicked, `myFunction` will be called.

Use dot notation to set the `onclick` property of your `button1` to the function reference of `goStore`. Note that `button1` is already declared, so you don't need to use `let` or `const`.

# --hints--

Ви повинні використати крапкову нотацію, щоб отримати доступ до властивості `onclick` для `button1`.

```js
assert.match(code, /button1\.onclick/);
```

Ви не повинні використовувати `let` чи `const`.

```js
assert.notMatch(code, /(let|const)\s+button1\.onclick/);
```

You should assign the `goStore` function reference to `button1.onclick`. Make sure not to call the function.

```js
assert.match(code, /button1\.onclick\s*=\s*goStore\s*;?\s*$/m);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
```

```css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

--fcc-editable-region--
// initialize buttons

--fcc-editable-region--
function goStore() {
  console.log("Going to store.");
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}
```
